![]() It's cool that "Baby Bowser" (really Koopa Kid) forces you to buy an item of his choice. The Bowser parade allows for strategy, since you can sabotage your opponents by changing the route, but if you're careful you should be safe from it. ![]() They realized that they can be harsh on the player without making it an annoyance. With the gimmick of the board, it allows for a bit of strategy of when the counter is likely to hit 0, so you can plan what directions to take, even if it's less direct to the star.Ģ: Bowser Land: This board is a huge improvement from Bowser's Magma Mountain. ![]() I really like Sushi also (the shark, not the food)ģ: Space Land: This board is solid. My only complaint with this board is it's a bit annoying when you get launched back to the beginning of the board, but besides that it's nice. Either way, the gimmick isn't all too unique either.Ĥ: Pirate Land: This is the first board of the game, and it's pretty good for being that title honestly. It takes half of a lite play game to get around the board on average. Is it the best MP2 board and one of the best boards of all time? Certainly not. But it does worse than WBC in the fact that you have to land on a space to go to a different island.ĥ: Western Land: This is a very controversial pick, but this board is overrated. This board does better than Wario's Battle Canyon in the fact that you end up in a set spot. Now I'm going to make my ranking of every MP2 board.Ħ: Mystery Land: As I explained in my MP1 ranking, I don't like the island hopping gimmick. A week or 2 ago I did a post ranking every MP1 board.
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